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<title>LoopUtils</title>
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    <td width="11%"><strong>Package</strong></td>
    <td width="89%">com.jxl.shuriken.utils </td>
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    <td><strong>Class</strong></td>
    <td>public class LoopUtils </td>
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    <td><strong>Inheritance</strong></td>
    <td>LoopUtils &gt; Object</td>
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    <td><strong>Subclasses</strong></td>
    <td>&nbsp;</td>
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<p>LoopUtils provides a series of helpful functions when dealing with loops. Because loops are something that do not scale in the Flash Lite player, you need a safer way to do it. This safe way is to run your processing functions over a series of frames. This allows the Flash Player to more easily process the data and render the screen without getting a script timeout. However, to do so requires a lot of messy, scattered code. This class makes an attempt to formalize it, and help clean it up a little bit. It provides ways to break out for, for in, and looping through multi-dimensional arrays ( MDArray ) to be parsed over multiple frames. </p>
<p>view examples</p>
<p>See also</p>
<p>Public Properties</p>
<p>Public Methods</p>
<p>&nbsp;     </p>
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